Resilience Builders
Queensland Connects 2023 Cohort 4 Disaster Resilience
RESILIENCE BUILDERS
By TEAM INUNDATION
Community resilience through education for generational behavioural change.
It is difficult to educate, inform, and act as a disaster is unfolding. Like most public education campaigns (Slip, Slop, Slap, being water wise or recycling) the greatest impact for change is achieved through
• Individual problem ownership.
• Collective action by individuals.
Our vision is to educate and empower Queenslanders to make better informed decisions regarding disaster resilience.
We plan to provide long-term, targeted, household level education, delivered through schools across the state. If each household has a personalised disaster management plan, know what to do and when, and can feel in control during unpredictable scenarios they will have the capability and capacity to be more resilient.
This is the reason our must-win battle is to build community resilience at household level through education to achieve generational behavioural change.
The social cost of disasters in Queensland over the next 40 years are estimated to cost the government more than 195 billion dollars (that’s 160 new hospitals!)
The Queensland betterment fund has succeeded in infrastructure resilience over the last decade – now it's time for us to focus on social betterment by building community resilience at a household level. This starts with educating our kids.
Post event reviews have shown that Queenslanders consistently do not know or understand:
• What to do to help protect themselves and their property.
• Who or where to go for help.
Gamification of household disaster plans using a Minecraft educational tool, delivered in schools and aligned with current curriculum, will connect with students, elevate their understanding of risks and ultimately their family's resilience.
With our educational tool to prepare households, together we can move the dial.
We need your support to shift from flood response & recovery to prevention, preparedness, and generational change.
A little more about the Minecraft idea:
Linking to and adapting existing education curriculum, we look to deliver a long-term, consistent education program using the world's most popular game Minecraft to empower children to create household specific emergency plans for their families - and as they get older – for their neighbourhoods.
A Minecraft Education game will connect with students at a level that is age appropriate, elevate their understanding of risks and ultimately their family's resilience at times of uncertainty in a disaster.
In educating the younger generation, we will:
• Help them to understand risk, role play decision making and manage the consequences, through game play.
• Build intergenerational preparedness.
Potential activity per school grade
Year 5 | Conversation/understanding risks, Minecraft game |
Year 6 | Simulated experience on Minecraft with family |
Year 7 | Thinking about Household Plans for broader family (grandparents etc) and simulated experience on Minecraft |
Year 8 | Neighborhood activity and simulated experience on Minecraft |
Year 9 | Neighborhood activity and simulated experience on Minecraft |
Year 10 | Community focus |
Indicative timeline for project:
Team Inundation: is made of highly experienced senior representatives from local and state government agencies, universities, and industry as below….
Name | Organisation |
Nicole Bichel | Floodmapp ; |
Dr. Yetta Gurtner | James Cook University |
Marcus Toyne | Dept of Agriculture and Fisheries |
David Batt | Bundaberg Regional Council |
Natalie Oliver | QFES |
Katherine Reid | Bundaberg Tourism |
Taryn Colless | Unity Water |
Vibhor Pandey | QUT |
Leanne Tu’ipulotu | Peak Services |